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Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for
Attacking something (past tense attacked)
Violence is seldom the answer, and attempts to attack another person are normally blocked as being unrealistic or not seriously meant. (I might find a shop assistant annoying, but IF is not Grand Theft Auto, and responding by killing him is not really one of my options.) So the Standard Rules simply block attempts to fight people, but the action exists for rules to make exceptions.
Typed commands leading to this action
"attack [something]"
Rules controlling this action
before an actor doing anything
instead of an actor attacking the chau gong when the puzzle number is 1
instead of an actor attacking the nipple gong when the puzzle number is 1
instead of an actor attacking the agung double gong when the puzzle number is 1
instead of an actor attacking the chau gong when the puzzle number is 2
instead of an actor attacking the nipple gong when the puzzle number is 2
instead of an actor attacking the agung double gong when the puzzle number is 2
instead of an actor doing anything with the dummy_lift
check an actor attacking block attacking rule name unlist